Dorm Room

Project Breakdown

Introduction

  • Dorm Room was a very successful project that included interactivity within the environment

  • I created most of the models and all texturing

  • Some models were sourced from Quixel and the Unreal Engine Marketplace which includes closed books, animal bones, moose toys, the shelf, and boxes.

  • I used an interesting shader (sourced from the Unreal Engine Marketplace) that creates an outline along the edges of my meshes, creating a sketched or drawn effect

  • The goal of this project was to test player’s ability to determine gender which was more accurate than I had expected

Test Results

  • On the left side of the room (blue bed) is someone who identified as someone who is male

  • On the right side of the room (purple bed) is someone who identifies as a trans woman and is currently transitioning medically and socially

  • 83.3% of people correctly identified the character’s gender on the left side of the room (blue bed)

  • 66.7% of people interpreted the character’s gender on the right side of the room (purple bed) as nonbinary

  • This result was technically incorrect but also an encouraging one as players could tell at least that this character was not a cisgender person (someone who isn’t transgender)

  • It was interesting to see how the players navigated the room and what objects they interacted with

  • There was a total of 26 possible interactions

  • This was done using blueprints in Unreal Engine, something I am still learning more about

Grey Boxing/Concept

  • The start of this process was pretty fast due to the time constraint which was about 2-3 weeks

  • My concept was quite simple and able to be expanded upon: create a room and have players interpret the gender of the character based on that environment

  • Eventually, I realized that testing would be much more efficient and accurate if there was another character/room so players could directly compare living spaces

  • I eventually switched my concept to a shared room (a dorm room) to reflect this change and purpose

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